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365 days of motion
June 20, 2016

Day 5 | 365 days of motion

For day 5 we haven't prepared much. It's more of an 'early alpha super-early' release of one of the characters we're working on and rigging. It took the designer in charge overĀ 4 hours to create…
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365 days of motion
June 16, 2016

Day 3 | 365 days of motion

For today's motion we've created a cute cartoon-ish 2D scene. We've got the sun shining, clouds moving and some wind-mills around. We've also added some clouds in there, butterflies, birds, hills, hope you like it!
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365 days of motion
June 16, 2016

Day 2 | 365 days of motion

Today's motion is a liquid-chair being morphed and re-arranged to another chair! Made with Real-Flow and Cinema 4D, over 16 hours of experimentation, simulation, meshing and rendering!
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365 days of motion
June 14, 2016

Day 1 | 365 days of motion

Our first motion is our very-own logo intro that we'll use on different projects. We've included more options that we've experimented with. All was done with Cinema 4D using the Physical renderer although we would've…
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